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10/27/2011

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Witalii

Bryan / Why is linearity a prbleom in RPG? Simple. If it's linear, the it is NOT an RPG.The whole point of an RPG (at least what I think SHOULD be the point) is that it allows you to step into a play a role in which every decision you make (moral or otherwise) has a tangible effect on the world that you are playing in.In a nutshell, where your choices matter.If every single decision is already mapped out and decided for me, then what's the point? People often say, well, it's about enjoying the story! It's then story! Well, hey, guess what? We already have a medium for that. They're called books. If reading is too tedious a movie, you can sit back a watch a movie! There great for when you want to just sit back and just follow the story, and let the narrative happen and get carried along for the experience.But this not what I expect from a role-playing game , just from it's very name. The whole point of why I play (and most people, or least most people here in the west) is that I do NOT want to just be carried along for the ride with narrative, but want to be an ACTIVE participant in it's development. Where my choices could lead me down unexpected directions, permutations and paths that are above all unique to me. I'd love to talk to someone else about playing the game and here that there experience playing it was completely different from mine due to the different choices they made through their playing experience. Of course, that's NEVER the case with a JRPG, but I digress .To me, THAT's the point, though. What do people think the point of genre is? RPG are named for the original pen and paper role-playing games that they emulate. Could you imagine if you and your friends got together for an evening of pen and paper role playing, and then you get ready to roll up your character sheet, your GM presents you each with character sheets he's already prepared for each you (HE decides who get's what character, of course), along with which weopons your allowed to wield, exactly which pre-set paths you can take on the adventure (with absoulutely NO deviation), and exactly which what your pre-set character is allowed to develop in? The GM has already pre-determined every possible decision you and party can make for each and every encounter, from which you can choose from. Basically, you and your friends are basically to role the dice, when needed. And that's about it.Kind of would defeat the purpose for night of role-playing, wouldn't you think?

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