By: Stephen Crane
OUYA: The conceptual Android based, hackable video game system is taking Kickstarter by storm. The project has 27 days to go still, but as of writing this article it has raised $4.2 million of its original $950,000 goal. More than 33,000 backers have voiced their opinions, through their pledges, that this is a console worth caring about.
Unfortunately, a little digging also provides a few reasons to be skeptical about this system. The Penny-Arcade Report, Gamasutra, Pocket Gamer, and more provide credible reasons to be skeptical of the game, while Engadget, PCWorld, and PC Magazine paint a rather different picture. How will it turn out? Only time will tell, but we'll most likely have a good idea next year what the system's outlook will be.
If the system succeeds, it could have large ramifications for the indie gaming community as well as gamers at large: The system and the games will most likely be cheap enough that we can afford to play games and not have to focus so much about buying used or during good Steam sales.
If the system fails, however, there's a good chance it might pop the Kickstarter bubble started by Tim Schafer and Double Fine. Already, developers are reporting "Kickstarter Fatigue," and really all it might take is one incredibly large project to fail before users begin being a little more frugal with their monetary pledges.
This project may very well cross the $6 million dollar mark before the Kickstarter project finishes, and from there it's off to development. Unfortunately, $6 million, or even the current $4.2 million is a lot of money to hold on to, and carries with it a lot of expectations. The developers will have to deal with those expectations if the product doesn't ship, or isn't up to the quality the backers want it to be.
And that's really at the heart of the problem: The developers are under no real obligation to make a quality system. So little is known about the final design that it's hard to definitively say what we think of it as a cohesive unit, only what we think of it as a concept. If a huge project like this fails to meet expecations, it's not hard to imagine a chilling effect running through many Kickstarter projects, if only in the gaming community.
On the flip side, at least a few indie developers have expressed interest in the OUYA and have stated intent to design specifically for the console in the future. So while Minecraft or Saturday Morning RPG add to a strong potential lineup of games for the console, the question remains: will it be enough?
The bottom line is this: The OUYA is projected for March of next year. Realistically, I can't see it releasing earlier than October of next year. The console is also still in its conceptual stage, so there's also the chance it will look and play completely different than we're anticipating. Either way, what happens in the next year or two with the OUYA will have an impact on the industry one way or another.
I could see it being released early next year. They're basing it on Android, so the OS is done. All they have to do is really theme it, which isn't hard and customise the ROM to add/remove what apps they want on. If they leave the market enabled on it, then that'll be a plus for them. It's based on Tegra, and there's more and more games coming out supporting it. Hell, Max Payne is out on Android now.
Penny Arcade seem to be going against it for the sake of it, with trivial points like about Minecraft coming to it. Minecraft is already out on Android, so really, it's already available on OUYA.
I think it's too early to really say what it's going to do, but I don't see how anyone can say it's a bad thing as it's something totally different, and something anyone can develop for.
Posted by: Harrysooon | 07/13/2012 at 10:29 AM
If it's released as a quality product, it will be awesome. However, you have to take the cost of parts and labor into consideration.
Getting a system small enough and well designed enough to run, even on a Tegra chip takes time and above all money. Money that may end up costing more than the $99/system they project. Even more so if this system includes a controller with a touch screen. That can get expensive.
Notch even admits Minecraft on the OUYA will be difficult since Minecraft on Android isn't the best of versions. He said he'd talk to the "mojangstas" about getting more development behind the Android version.
If you read the interview with the Saturday Morning RPG guys, they admit that Android is difficult to program for due to specific limitations: file size and the variety of devices. Yes, not everything in the Android market will immediately work on the OUYA. Certain things will have to be changed, and whether or not that will be done is left up to the developer.
The concept of OUYA isn't new. Look up the Pandora handheld to see what I mean. It's sort of a sad story with lofty goals that never panned out.
Do I want the OUYA to succeed? Absolutely. Realistically though, we have to look at it with a degree of skepticism until it actually comes out.
It all comes down to the mantra "good, fast, cheap: pick two". OUYA developers are trying to go for an all of the above approach that I think is shortsighted and incredibly risky.
Posted by: Armed Gamer | 07/13/2012 at 10:47 AM
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Posted by: True Religion outlet | 07/26/2012 at 11:56 PM
well at least i'm not a troll that go's on websites just to make fun of the other virewes who DOES THAT i mean were just having fun and your being a jerk that just making fun of us, i might be 11 but at least i'm not a jerk! >:(
Posted by: Lusi | 08/15/2012 at 09:35 PM